Post by Ravished Improbability on Feb 16, 2019 1:15:17 GMT
Constellation Militia Standard Issue Weapons/ Alternate Energy Color
The Constellation Militia is the last line of defense against external threats to the stations. They form the Anvil to the Star Marines' hammer. They are the home guard. They are the second line against serious internal threats to the peace. Supporting the first responders against threats that leave the police outgunned. They are a military branch and their weapons reflects that purpose. The Militia's standard issue weapons includes the following: Anti-Material Railguns, Assault Railguns, Rail SMGs, Gauss Shotguns, as well as Rail Pistols and Stun Batons.
The Rail Pistol is the standard carry weapon of the Militia. The sleek compact 5mm railgun has a detachable magazine of 11 darts in the grip. The magazine also has a built in powercell with enough energy for multiple reloads in the field before needing to recharge under normal firing. The pistol has a 'magnum' mode able to fire charge shots that drains twice the energy to accelerate the darts 50% faster to deal extra damage and increase effectiveness against armored targets.
Rail Submachine Guns are an upgraded version of the pistol. They fire the same light 5mm darts from the same length barrel, so has the same damage output per dart. The use of larger power cells and heavier barrel allows the SMG to sustain a high rate of fire without needing to recharge internal capacitors or worry about over heating the barrel. They primarily feed from a 60-round magazine mounted across the top. As they keep the original pistol grip and trigger the SMG can also feed from the 11-round pistol magazine as a backup. The SMG has the same standard and charge shot modes as the pistol, as well as adding burst and automatic firing modes.
Assault Railguns are the most common long arm issue from the armory. The Assault Railgun fires longer and heavier 5mm darts than the pistol and SMG. The rifle primary fire mode is a hyper-burst with such high rate of fire that the rifle sends 3 darts down range before the recoil impulse is felt by the user, maximizing hit probability as well as damage. The gun feeds from an 81-round detachable magazine with power cell. Two extra magazines are stored on the gun to either side of the main magazine for quick reloading. The full auto setting has a dialed down rate of fire calculated to provide the best ratio of firepower and controllability while holding down the trigger.
The assault railgun can be quickly reconfigured with flick of a switch to serve as a marksmen's rifle firing charged shots and standard shots with great accuracy. The built-in variable scope provides for precision placement of shots at all ranges.
They large Anti-Material Railgun is used against vehicles, buildings, and armored targets. They fire 10mm armor piercing darts from a 120-round detachable magazine. A powerful electronic scope allows them to be used in the heavy sniper role to accurately place their shots. For the best accuracy and damage it is best to fire individual charged shots from the railgun. Like the smaller Assault Railgun the Heavy Railgun has the hyper-burst mode. The super three-dart burst allows the sniper to really put the hammer to enemy armor.
The Heavy Railgun can also be used in the role of a machine gun to send bursts of fire down range to mow down or suppress the enemy. In the machine gun role the rifle is typically loaded with the longer 225-round magazines. The gun is easily connected to an external power source to allow sustained fire and faster recharge of the charge shots. In the machine gun configuration the bursts modes are three-darts, five-darts, and all the darts.
The Gauss Shotgun fires 20mm canisters and slugs. The magazine tube holds 9 ovoid or 17 spherical shells in the tube mag. The shotgun can also cycle barrel shape canisters that hold many submunitions inside. The shotgun is best used in semiautomatic mode but can be set up for automatic fire. The shotgun's canister shells multiple pellets provides superior anti-personnel damage, while the heaver shells provide plenty of room for energetic leyden, plasma, or high-explosive warheads to quickly dispatch enemy vehicles and armor.
The Stun Baton is the militia's standard less than lethal melee weapon. The jutte style weapon has four conductive plates placed around the main spike to insure that the weapons stuns no matter how it contacts. The large side prong aids in parrying enemy attacks as well as providing leverage in restraining the enemy once downed.
The local police commonly picks up hand full of these guns to arm special units and SWAT forces. The rail pistol is a common replacement or backup to the standard gauss pistol in rougher parts of the stations. The rifle and shotgun are a common sight to find racked in patrol vehicles.
The Station Guard sometimes supplements their armories with surplus militia guns, so it is not uncommon to see some Station Guards carrying these 'militia' weapons. They are preferred by guardsmen working the open docks and hangers of the port districts. The Station Guards normally carry larger gauss weapons better suited for the close quarters commonly found on small ships. Such as the short double barrel boarding shotgun with it's twin detachable magazines. Or even larger 40mm all purpose launcher for stun rounds and grenades.
The Constellation Militia is the last line of defense against external threats to the stations. They form the Anvil to the Star Marines' hammer. They are the home guard. They are the second line against serious internal threats to the peace. Supporting the first responders against threats that leave the police outgunned. They are a military branch and their weapons reflects that purpose. The Militia's standard issue weapons includes the following: Anti-Material Railguns, Assault Railguns, Rail SMGs, Gauss Shotguns, as well as Rail Pistols and Stun Batons.
The Rail Pistol is the standard carry weapon of the Militia. The sleek compact 5mm railgun has a detachable magazine of 11 darts in the grip. The magazine also has a built in powercell with enough energy for multiple reloads in the field before needing to recharge under normal firing. The pistol has a 'magnum' mode able to fire charge shots that drains twice the energy to accelerate the darts 50% faster to deal extra damage and increase effectiveness against armored targets.
Rail Submachine Guns are an upgraded version of the pistol. They fire the same light 5mm darts from the same length barrel, so has the same damage output per dart. The use of larger power cells and heavier barrel allows the SMG to sustain a high rate of fire without needing to recharge internal capacitors or worry about over heating the barrel. They primarily feed from a 60-round magazine mounted across the top. As they keep the original pistol grip and trigger the SMG can also feed from the 11-round pistol magazine as a backup. The SMG has the same standard and charge shot modes as the pistol, as well as adding burst and automatic firing modes.
Assault Railguns are the most common long arm issue from the armory. The Assault Railgun fires longer and heavier 5mm darts than the pistol and SMG. The rifle primary fire mode is a hyper-burst with such high rate of fire that the rifle sends 3 darts down range before the recoil impulse is felt by the user, maximizing hit probability as well as damage. The gun feeds from an 81-round detachable magazine with power cell. Two extra magazines are stored on the gun to either side of the main magazine for quick reloading. The full auto setting has a dialed down rate of fire calculated to provide the best ratio of firepower and controllability while holding down the trigger.
The assault railgun can be quickly reconfigured with flick of a switch to serve as a marksmen's rifle firing charged shots and standard shots with great accuracy. The built-in variable scope provides for precision placement of shots at all ranges.
They large Anti-Material Railgun is used against vehicles, buildings, and armored targets. They fire 10mm armor piercing darts from a 120-round detachable magazine. A powerful electronic scope allows them to be used in the heavy sniper role to accurately place their shots. For the best accuracy and damage it is best to fire individual charged shots from the railgun. Like the smaller Assault Railgun the Heavy Railgun has the hyper-burst mode. The super three-dart burst allows the sniper to really put the hammer to enemy armor.
The Heavy Railgun can also be used in the role of a machine gun to send bursts of fire down range to mow down or suppress the enemy. In the machine gun role the rifle is typically loaded with the longer 225-round magazines. The gun is easily connected to an external power source to allow sustained fire and faster recharge of the charge shots. In the machine gun configuration the bursts modes are three-darts, five-darts, and all the darts.
The Gauss Shotgun fires 20mm canisters and slugs. The magazine tube holds 9 ovoid or 17 spherical shells in the tube mag. The shotgun can also cycle barrel shape canisters that hold many submunitions inside. The shotgun is best used in semiautomatic mode but can be set up for automatic fire. The shotgun's canister shells multiple pellets provides superior anti-personnel damage, while the heaver shells provide plenty of room for energetic leyden, plasma, or high-explosive warheads to quickly dispatch enemy vehicles and armor.
The Stun Baton is the militia's standard less than lethal melee weapon. The jutte style weapon has four conductive plates placed around the main spike to insure that the weapons stuns no matter how it contacts. The large side prong aids in parrying enemy attacks as well as providing leverage in restraining the enemy once downed.
The local police commonly picks up hand full of these guns to arm special units and SWAT forces. The rail pistol is a common replacement or backup to the standard gauss pistol in rougher parts of the stations. The rifle and shotgun are a common sight to find racked in patrol vehicles.
The Station Guard sometimes supplements their armories with surplus militia guns, so it is not uncommon to see some Station Guards carrying these 'militia' weapons. They are preferred by guardsmen working the open docks and hangers of the port districts. The Station Guards normally carry larger gauss weapons better suited for the close quarters commonly found on small ships. Such as the short double barrel boarding shotgun with it's twin detachable magazines. Or even larger 40mm all purpose launcher for stun rounds and grenades.