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Post by Ravished Improbability on Jul 11, 2017 4:08:07 GMT
War Roses, PMC
The War Roses are a veteran private military company of slightly over a thousand front line fighters. Roughly half fighting force is infantry units using Viper fast recon power armor or Dragon heavy combat power armor. The remaining fraction of the combat personal man ground and air combat vehicles like the Dino armor cars Anaconda APCs, Salamander mobile artillery, Testudo MBTs, Wyvern fighters, Drake VTOL gunships, and Vishap heavy transports.
Their primary base of operations is centered around the old naval base and shipyard complex on the Kitsap Peninsula in Washington state. They practice urban combat in the ruins of the Bremerton. The huge machine shops of the navy ship yard have been converted to build and service the equipment of the War Roses. At the base the also have an old Supply-class fast combat support ship, as well as a pair of old Bob Hope-class large, medium-speed roll-on/roll-off vehicle transport ships. They did not inherit many of the warships station at the base, with the submarines being mostly lost to the war and the Ka'rlfn sailing away with the carriers. The only warships they had was a handful of nuclear submarines and few of even more outdated destroyers.
They have a secondary base at the old national airport 6-miles to the south-west that serves as the home for air wing. The woods to the east are used as a live fire range while the north and south serve as training grounds for the tank and APCs crews.
To deal with the need to guard the large stocks of nuclear warheads at Bangor they struck a deal where they dismantle the warheads and traded the depleted uranium castings to the Ka'rlfn and the weapons grade plutonium and uranium along with many of the old reactors from the submarines. One can be quite certain they didn't sell off all the old warheads and rumors have it they might even still in their procession Aether warheads.
Everything on the peninsula north east of the line between Port Orchard and Bangor base belongs to the War Roses as part of the weapon test range and training grounds for the pilots and artillery crews. The large size and mixed terrain of the range also makes it ideal for large scale simulated combat.
There are small towns as well as farms and ranches around the edges of the PMC base. That supplies food and trade in exchange for the protection and security the PMC provides the local area.
The War Roses rarely take any contract worth less than 20 thousand and often take on bigger security and mercenary contracts worth in the millions if not tens of millions. They are not above letting individuals take smaller a bounty hunting contracts to keep their skills sharp. The War Roses have a good history of success and generally consider more then worth their price with being largely veterans with a huge pool of experience.
Cherry Orchard Ranch
The huge ranch complex is surrounded by a strong wall with a passing resemblance to a concrete highway divider. The outside of the wall has many closely spaced knife like ribs with sharp slopping bases design to deflect and wreck any vehicle that ram through the heavy duty wall. The top of the wall is spiked and slopes outward to make it difficult for people to scale the wall. The heavily reinforced concrete wall is cored by a service tunnel made from thick slabs of steel armor. Only extremely heavy weapons or a prolong focused bombardment has any hopes of blasting a large enough whole storm the ranch.
To make it doubly difficult to have enough speed to ram the wall the whole ranch is surrounded a deep drainage ditch on each side of the looping service road outside the ranch.
The wall is pierced by gates facing North-East, South, and West. The south gate is the main driveway into the house and up to the main house. Along the main driveway and past the east and west turn offs is the large cherry orchard that gives the ranch its name. The trees give visitors a nice scenic drive up to the main house.
The main house is surrounded by a smaller version of the outer defenses including the loop road around the wall and ditches. The materials though are different. The wall is instead a heavy iron fence held up by close spaced stone columns. The angular blunt knife shape of the columns look cool as hell. They are tough enough and steep enough to give even tanks a hard time, and generally wreck any vehicle not built like a tank trying to crash through.
Shrub bushes around the base of the wall keep the fence from being too oppressive. This inner wall is only pierced by one gate.
Beyond the second gate, is a is a large 'circle' driveway leading to the front of the ranch house. The driveway is no wear near circular as it traces the outer perimeter of a large terraced garden shaped like an open Japanese folding fan. The handle side of the fan is nearest to the front door of the house.
The outline and terraced levels of the fan are traced out with blocks of black granite. Rivers of water flow across the levels of the fan, and criss-cross with flower beds of red, yellow, and white flowers and simple ribbons shaped zen gardens.
Out in the corners on the other side of the road are a sculpture garden on the west, and a hedge wall concealing a classic rose garden with a fountain in the middle.
The large ranch house sprawls like a lazy dog on a bamboo floor mat centered on field of green grass. The large four bedroom ranch house is shaped like the symbol for Pi. The back of the dog and top of the Pi symbol faces the front yard.
Keeping with the sleeping dog analogy: the kitchen forms in the head with a large chimney stack forming the left ear; a turret houses a small a sun room, observation deck, and breakfast nook makes the right ear; in the paired front legs is the master suit; connected twin bedroom make the back legs; guess bedroom makes for a thick tail; and the dining room, office, and living room fill the body.
The mat is a large surrounding wrap around porch patio deck. On the east side of the house is a line of walnut trees. The west side of the house is a line of apple trees. In the north west is Asian pear tree and a large vegetable garden surround by a lattice fence covered by climbing roses.
In between the legs and extending to the fence is a large grassy play field. just outside the kitchen is the pool with a large surrounding field stone apron for lounge chairs and tables. The pool area is also well suited for an outdoor barbecue. There is an outdoor fire pit in the north west corner for a comfortable urban camp fire experience.
North east of the house is a large corrugated metal barn with a grain silo. The place though does not house any live stock. The place currently serves as the home and workshop of the War Roses' Head of Research and Development. The lower level is massive workshop full of all kinds of machine tools. The old hayloft has been divided into an apartment suite with a rocking balcony, as well as a computer lab and clean room area.
The top of the tall grain silo bristles with many antennas and dishes for communications.
Surrounding the barn is large concrete and gravel apron that serves as the parking lot for many of the vehicles trailers and construction equipment. Around back of the barn is piles of gravel, dirt, and recyclable scrap materials.
A curtain wall of trees, bushes, and concrete hedgehog anti-tank barriers sits on top of a berm ringing the barn, a ditch around that provides for drainage.
The Eastern two thirds of the ranch is cattle country divided up into large fields by lines of trees, shattered hedge rows, and overgrown bushes. Scattered all this field is the heavy metal evidence of a massive battle. The picked clean hulks of many tanks and APCs spread out over the east side of the ranch. More easily identified are the huge main battle tanks and behemoth land battleships. The rusting metal hulls are over grown with vines and flowers.
The largest is the massive multi thousand ton land battleship with twin 30cm cannons in the main turret, a smaller 128mm cannon and 15mm machine gun in a smaller 'commander' turret at the top. The back deck sported a large VLS cell, eight air defense turrets with 20mm guns along the sides, and two more of the 128mm turrets defend rear. The faceted sponsons to either side bristled with more antipersonnel and air defense guns. Six sets of tracks spreads out the weight of the monstrous land battleship. The whole thing is powered by two huge power plants.
Like with all the other ancient war machines it is dead. Its one working power plant serves as the primary power source for the ranch. Its water recycling systems providing clean water. The crew cabins, kitchen, and shower a rest point for tired ranch hands to relax and freshen up after a long day. The empty missile tubes gutted and the space turned into a hen house. Its spacious vehicle bay converted into the actual barn that holds the cattle on the ranch.
The worker housing in the south-east area and runs along the south wall. The rows of long narrow apartments has a loose resemblance to barracks. The space in between the houses are field with small gardens, decorations, and many lines of lighting and laundry. Kids and young teens are often seen running between the brightly color housing.
In the west where the tanks and armor was light enough to clear away. They plowed the earth into lush crop fields. Many different crops are grown for variety is key in keeping the ground fertile and healthy without the heavy application of artificial fertilizers.
Up in the north-west corner is the airfield with a pair of parallel east-west runways. The place has three large hangers, and a single small office building and tower. Various propeller planes sit out on the apron in front of the hangers. The most interesting are three recreations of WWI fighters: Albatros D.III biplane, Fokker Dr.I triplane, and a Sopwith Camel biplane.
In the south-west corner is a grouping of large hot houses for plants and crops needing warmer climates to grow.
Secrets of the Ranch
The ranch like any other of the War Roses bases are heavily defended from attack with the host of loot taken in battle. The defenses run the gauntlet from simple machine guns and artillery all the way to rail guns and missiles.
The wall is defended by many sensors in, on top, and around the wall look for suspicious activity. Hidden evenly spaced grass covered casemate style bastions along the wall bristle with well armored firing slits for machine guns, artillery, and even lasers make it a dangerous to storm the walls with a large force without seriously wearing down the ranches outer defenses.
Many obstacles and barriers in the form of hedge rows, walls, ditches, and various anti vehicle hedgehogs and bollards hinder the quick advance of vehicles cross country and force them onto predictable paths.
Pillboxes and turrets with remote control weapons are hidden under ground ready to be sprung up. Not all the ruined tanks are as dead as they seem at first glance.
Hidden underneath the Ranch is a massive bunker complex. The hallways are a maze with many loops and cul-de-sac to unimportant rooms like bathrooms, storage, and janitor closets. Blast doors in the middle of longer hallways divide up sections of the bunker and serve to provide little cover for attacking forces trying to breech deeper. Notable chambers in the bunker are the command center, mecha hangers, and the morgue where all the power armors are stored when not in use.
Many elevators in the bunker provide quick access to the surface for mecha and infantry to stage counter attacks.
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Post by Ravished Improbability on Aug 6, 2017 1:15:38 GMT
The Dragon heavy combat power armor is the main infantry armor of the War Roses. The old but in no way obsolete suit design has long fencing mask like helmets that provide plenty of room for various size muzzles. The helmets has four parts a heavy armor face plate and skull cap, and a two piece lower neck piece. the lower panels can slide up for eating and drinking without majorly compromising protection or the HUD. the face plate can hide up to provide a view straight ahead if needed, and the whole helm can fold up and back to provide an unrestricted field of view. Six spike like cooling vanes line the back to either side of the spin underneath the shoulder hard point mounts. They extend and retract automatically to regulate the suits temperature while minimizing suit signature. To increase mobility the suit has jump jets standard. The suits armor is quite good and is only marginally below that of the star marine standard suits. The suits weapons are fully modular with one turreted hard point over the right shoulder, a back fixed hard point over the left shoulder, and hard points on each forearm and outer thigh. Generally the suits only carry a shoulder turret a suit rifle and three light weapons in the form of grenade launcher, pistol, and a melee weapon, with the other hard points being used for ammunition and additional armor. The Testudo MBT and Anaconda APC share a common main hull design to simplify production and logistics. The vehicle are primarily aether powered but have hydrogen fuel cells as a backup and to augment the power available to the systems during combat. The common hull and power systems makes for quite the fast and heavily armored APC. The main battle tank primary weapons are a turreted 150mm railgun and co-axial 30mm rapid fire gauss cannon. The commander has a turreted 10mm rapid fire railgun. Twin laser turrets provide missile and artillery defense in a 180 degree arc in front of the turret. They can also be manually controlled to target infantry and light armor. The MBT has a crew of 3: driver, commander, and gunner. The armor personal carriers main weapon is a pair of seeker missile launchers. Secondary weapons are a double barrel 50mm gauss cannon turret and a turreted 10mm rapid fire railgun. The APC has a crew of two a driver and a commander. They can carry 6 viper light power armor suits or 8 infantry in unpowered armor. Both units carry a comprehensive array of scanning and targeting sensors. They also mount multi shot chaff and smoke launchers provide temporary concealment. The Drake VTOL is the main aerial tiltjet transport of the War Roses and can be configured for a number or roles. In all configurations the VTOL has tilting wing tip engine pods with two hydrogen fueled turbofan engines with vectored thrust that provide the powerful thrust and stability needed to lift the heavy plane off the ground in vertical take off configuration. The Drakes even in the basic configuration is armored against medium infantry weapons. The VTOL's have a copilot and pilot up front and generally has an engineer in the cargo area for total of three crew. The three main configurations are gunship, troopship, and dropship. The gunship configuration is a flying tank with a turreted twin 40mm anti armor railguns the chin, 5mm railgun gattling turrets on each side of the fuselage and six heavy weapons hard points on the wings for rockets missiles or bombs. The engineer is backed up by at least one other gunner to man the side turrets. The slimmed down cargo bay is mostly filled up with ammo for the guns but there is room enough for additional two dragon armored riflemen or door mounted guns to provide extra firepower. For defense the gunship mounts additional armor plating on the front, an electronic countermeasures pack on the back, a six laser anti missile defense turret array covers the full sphere. The gunship also mounts chaff, flares and a decoy launcher. The troopship is the aerial bus for the War Roses and fastest of the main configurations. It has a turret mounted 60mm gauss grenade launcher in the chin and side mounted 5mm railgun gattling turrets as well as optional door mounted guns. Its hard points are generally only use for additional fuel tanks, though it sometimes used to carry pods of rockets. The troopship can carry can carry 12 dragon heavy suits, 16 viper recon suits, 21 regular infantry. It can also carry one light vehicle, its crew, and 4 dragons, 5 vipers, or 7 regular infantry. For defense the troopship has the two laser defense turrets to cover front and rear as well as chaff and flare dispensers. The decoy launcher is rarely mounted as the troopship is generally not expected to be in a situation where it needs to provide its own decoys. The dropship is configured to carry heavy armor vehicles inside an enlarged cargo bay. To handle the extra weight the dropship as an extra pair of tilting turbofans mounted above the wings and permanently installed fuel tanks under the wing. The standard dropship is unarmed, though a special missions variant carries side mounted guns. The dropship can carry two light armor vehicles or a tank tank, and their crew and supporting infantry. In a purely infantry role the dropship can carry 18 dragon heavy suits, 24 viper recon suits, or 32 regular infantry. To make up for the reduce top speed the dropship carries an array of four anti missile laser turrets cover front, rear, top, and bottom as well as chaff, flares, and decoys launchers. The War Roses uses stripped down Drake's as an utility craft to transport heavy loads of cargo quickly around the rear area. A handful of stripped down dropships are kept for use as heavy duty skycranes.
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Post by Ravished Improbability on Aug 16, 2017 20:31:32 GMT
A Viper Strike standing next to a Dragon / A selection of handheld rifles usable by the DragonsThe Viper recon suit is a light weight, low profile, stealthy set of power armor. To keep the energy signature low the suit uses synthetic muscles instead of servos and a grapple launcher instead of the jump jets. The suit uses a suppressed heavy rifle. The suit also has a thermal system to equalize the temperature across the surface to eliminate hot spots that would stand out on infrared sensors. Even with stealth feature the Viper is faster and more agile across the ground than the heavier Dragon suits. The original Viper suit looked like a medieval suit of armor constructed from thick lightweight plates of anti ballistic weave backed by plates of ceramic steel laminate over the vitals. The had a basic exoskeleton to support the weight and give the wearer enhanced speed and strength. Newer models of the Viper have upgraded the exoskeleton, power system, armor, and even added additional features. The current model has an outer shell of liquid armor and armor plates, with a ballistic weave bodysuit. The suit as shoulder mounted telescoping boom mounted sensor pods to look over or peek around cover, left arm mounted grenade launcher and grappling hook launcher, right arm mounted extendable blade. The standard rifle is a suppressed 7.62mm marksman or 12.7mm anti material sniper. The Viper Strike upgrade modules sacrifices stealth to turn the viper suit into a fast low profile medium combat suit. The Viper Strike adds a backpack mounted jump pack, additional armor plating, and replaces the normal launcher for a twin barrel 25mm grenade launcher. The Viper Strike's standard rifle is a 7.62mm machine gun with an under-barrel 4-shot anti armor rocket launcher. As with the heavier Dragons other weapons can be carried to customize the load out to better suit the soldier. ----- The Dino is a small, fast, and well armored car with a turreted heavy weapon system. The armor car has a small crew of two with room for only one passenger. The standard turret mounts a 50mm gauss cannon and co-axial 10mm railgun. The air defense version mounts twin 30mm gauss cannons and seeker missile pods. ----- The Draco is a small utility VTOL designed to carry a small strike team of four Dragons. The troop bay can alternately hold 5 Vipers or 7 regular infantry. The tilt jets are mounted at the end of high gull wings. The Draco can be armed with two 40mm grenade launchers, two 5mm rail gattlings, or one of each in the chin turret. The wings can carry a variety of rockets and missiles. And has mounting points for 30mm gauss cannons on the sides of the fuselage. Door guns can also be fitted. The Draco can carry chaff and flares for defense, but has no mounting points for decoys or an anti missile laser. The Draco strike-ship strips away the troop bay for a slimmer profile and additional weapons. The chin mounted turret is replaced with a sensor ball. The main punch is the turreted 50mm gauss cannon mounted behind and below the cockpit. To either side are turreted 30mm gauss cannons with coaxial 10mm railguns. For defense they mount a rear facing anti missile laser ball as well as chaff, flares, and decoy launchers. The Draco lifter is a stripped down version equiped with the larger engine pods of the Drake and cargo clamps replacing the normal troop bay. It is not design for speed and is given no defensive systems, limiting to use within safe airspace or under defensive escort.
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Post by Ravished Improbability on Apr 30, 2018 19:09:17 GMT
To fill in for where the standard Dragon suit is lacking. The War Rose's has a pair of specialist heavy weight power armored suits. They use the same control system as the Dragon's allowing pilots transferring over to quickly adapt to the new suits. The Zilant provides heavy duty defense with a powerful anti tank rifle, quad offensive lasers, and multiple laser defense turrets. Till the point defenses are shot away the Zilant is invulnerable to missiles and rockets. The heavy weight and massive shoulder mounted side shields hinders the powerful suits flexibility. The same side shields also limits the shoulder turrets field of fire. To make up for the limited field of fire and to deal with the side scatter from the powerful set of four lasers the suit is thickly armored in a strong heat resistant armor. The Hydra on the other hand strives to maximize offensive punch. Designed as a powerful assault mech, the most distinctive feature is the quad set of shoulder turrets. The two sets of two shoulder turrets are mounted so that the guns can be raised and lowered so that all four guns can have a 360 degree field of fire when used together, and have at least a 315 degree field of fire when set to fire on individual targets. To feed all the guns they Hydra has huge backpack to mount the ammunition drums. An equally large jump pack allows the hyrdra to have the same speed and maneuverability as the standard Dragon. Built into the arms of the hydra are a pair of gauss cannons that telescope out when activated and extendable wrist blades for close in fighting. Unlike the Zilant the Hydra is designed to carry the same hand held weapons as the Dragon. ----- The Salamander is the War Rose's standard artillery chassis. It uses the same powerpack and track system as the MBTs and APCs but with a whole new body design to support the needs of high angle artillery guns. The vehicle has a independent power system for the main gun to supply the power required for the heavy electromagnetic weaponry. The Salamander's is tall enough to allow the artillery crew to stand up inside the turret to operate the cannon or mortar. The turret can rotate 360-degrees to either side as well as elevate up to 80-degrees up allowing the guns to double as Anti-Aircraft Artillery. The standard vehicle is lightly armored but can be fitted with additional armor depending on the threat environment. The driver and commander sits in front sandwiched between the powerpack in front and the ammunition magazine behind. The commander has the primary controls for the main gun and is in charge of laying the gun for fire missions. Both of the crew in the front can operate the remote control defensive machine gun turret mounted on the front glacis plate. The ammunition magazine consists of two large armored storage compartments with blow out panels mounted to the front and sides of the turret ring inside the main hull. The ready rounds racked behind the gun inside the turret basket for ease of reloading are not protected by armor or blow out panels. The very rear of the Salamander has two jump seats for the gun crew as well as storage space for supplies and belongings. The rear hatch folds down into a ramp to ease resupply of the ammunition magazine. The primary howitzer configuration mounts a 200mm (7.9in) gauss gun with a maximum range of 200 miles. Depending on the round, the gun can bust bunkers with armor penetrating shells, shred armor formations and annihilate troops with cluster munitions, or even shoot down ships in low orbit with rocket assisted missiles. The two man gun crew servicing the gun only job is to move shells from the armored magazine into the guns carousel style ready magazine, the guns autoloader can automatically select the shells for the fire mission from those on the carousel and rapidly fire them. The gun system can fire its entire ready magazine in a multiple round simultaneous impact mission. An alternate configuration mounts twin 150mm (5.9in) railguns with a slightly shorter range of 175 miles in the turret. The double guns combined rate of fire allows this configuration to lay down a devastating barrage of artillery fire from a single vehicle. The twin gun configuration necessitates a more compact autoloader system. The guns autoloaders fire from a clip, requiring the gun crew to manually sequence the rounds going into the gun before the fire mission. While sacrificing the tactical flexibility being able to quickly select a certain round type, the mechanical simplicity allows the autoloader to cycle the gun at a much higher rate. The largest gun fitted onto a variant of the Salamander is a 300mm (11.8in) gauss mortar firing 700 pound projectiles out to 80 miles. A single high explosive shell could turn a city block into a crater with fragmentation effects easily tripling the area of effect, while the fuel air rounds can flatten the entire neighborhood. The breech loading mortar is fed by an autoloader with a revolver style carousel for rapid fire. Loading fresh rounds onto the carousel is slow do to the weight of the shells requiring the assistance of an overhead winch to lift. The Salamander's turret can be removed, and various rocket pods and missile launchers can be fitted to turn the vehicle into a mobile heavy missile battery. The missile Salamander is typically fitted with an 18 cell vertical launch system for medium to long range anti-armor and anti-aircraft missiles in the space previously occupied by the turret and ammunition. ---- The Wyvern is the War Rose's fighter. It is designed as a twin engine air superiority fighter but the multiple internal bays and hard points allows the fighter to be configured for any combat role. Like all supersonic fighters the jet has a long sleek dart like shape. The plane has a lifting body configuration like the F-14 or Su-33 with the twin engines widely separated. The wings are a cranked arrow double delta supported by small all moving canards just forward of the wing and twin vertical stabilizers aft. The Wyvern is hyper-maneuverable with both standard control surfaces and 3D thrust vectoring. The plane has no standardized weapons instead the complete weapon package can be tailored for the mission through the configuration of the internal bays and hardpoints able to fit guns, missiles, or electronics. The fighter has five internal bays. The main and largest are the twin 'bomb' bays between the engine nacelles. There are three smaller secondary bays: two 'gun bays' on either side of the cockpit and one 'tail gunner' pod in the rear between the engines. The air superiority fighters are kitted out with a single rapid fire multi barrel railgun, a 10mm version of the standard 5mm gattling found on the VTOLs, for dog fighting in the left secondary internal slot with its magazine in the right, the rear fitted out with either a laser defense system or countermeasures pod to deal with enemy missiles. The internal bomb bays are loaded out with missiles. Depending on the mission needs the exterior hard points can be used as needed. The air to air fighters can even be configured for theater defense with turreted heavy laser replacing the missiles in the bomb bays to give it ability to shoot down anything out to the horizon. The system typically used to shoot down enemy ballistic missiles and long range artillery. In the ground attack role, the plane mounts twin 30mm anti armor gauss cannons in the bomb bay slots and a heavy load of ground attack munitions under its wings and on center line hardpoints. The rest of the internal bays are fitted out with additional look down sensors, threat detectors, and electronic jammers and countermeasures. ----- Xianglong drone fighters are used as wingmen and escorts for the airborne assets of the War Roses. They have a sleek knife like blended body design that strongly resembles a flying wing with stretched out nose. The fat body carries three internal weapon bays: one large central bay for bombs or long range missiles, and two smaller ones for short range missiles. They have four under wing hard points for additional missiles or bombs. They mount a single rapid fire multi barrel railgun of the same design as the wyvern in the nose and mounts hard light blades on its wings. Being an AI assisted drone the Xianglong has acceleration and maneuverability exceeding any manned craft, allowing them to use the hard light wing blades to brutal effect as it darts through enemy formations or even buildings. ----- Rocksnake advance cruise missile / drone fighter hybrids. They are long range weapons with a jet engine and internal bomb bays to allow the missile to perform multiple attack runs before suciding into a final target. They have a stealthy lifting body design that allow them to pierce deep into enemy territory to preform there attacks. The Rocksnake has two bomb bays able to carry bombs or cluster munitions and an internal warhead for the final attack. ----- The Vishap is the War Rose's heavy transport or bomber depending on the configuration of the constructed air frame. The Vishap series is a collection of large planes with a commonality of parts. The Heavy Transport is used to ferry the War Rose's equipment into the area of operation. They are four engine high wing subsonic cargo planes with rough field landing capability. They are optimized for range and payload. They are able to deliver 50 cargo pallets, four main battle tanks, or 80 dragon armor suits to the area of operations. Using these transports the War Roses are able to set up a temporary base in less than 24 hours of receiving the mission contract. They have nose and tail ramps to facilitate loading and unloading of the plane. The Heavy Bomber shares a similar wing design as the transport but has a longer sleeker fuselage and wide smoothly blended wing roots to allow it to fly faster through the air with a heavier load. The heavy bomber has a high degree of stealth. The nose is pointed to allow the plane to push against the sound barrier during flight and fitted with a powerful active electronically scanned array radar for long range threat detection as well as real time mapping of the terrain for low level flying. The standard tail is replaced with a stealthier V-tail. With the bomber only operating from standard airfields there was no need for the heavy rough field landing gear, instead the plane was fitted with a traditional landing gear. The narrow body is just large enough to fit the rotatory launcher for the bombs and cruise missiles. The plane has 3 bomb bays. Additional defensive missile bays are fitted forward and aft for medium range missiles. The wings have also been modified carry pylons for additional bombs or missiles. The bomber can carry a pair of drone fighters under its wings in place of the six cruise missiles. The primary load is long range missiles and cruise missiles. The bomber carries no guns but does mount at least two defensive laser turrets. The Super Sonic Bomber looks more like an oversized fighter than a cargo plane. While still one of the designs from the Vishap series, the plane borrows the engines and other parts from the Wyvern fighter. The plane's powerful engines allow it to keep up with the Wyverns and drones in a high speed dash into enemy territory. The powerful AESA radar system is really put through its paces with the ground hugging super sonic dashes the bomber typically uses to get deep into hostile airspace. The bomber carries all its weapons inside in its three bomb bays and three missile bays. The missile bays are located in the tail and wing roots. While able to carry cruise missiles inside its bomb bays the fast bomber primarily carries smaller precision glide bomb missile hybrids. The hybrid weapons can be switched from being low yield long range missiles to high yield short range glide bombs by simply not firing its engine and allowing the high explosive laced solid rocket fuel to be detonated by the primary warhead. The bomber mounts defensive lasers as well as a radar controlled tail turret with rapid firing multi barrel railgun. A smaller transport plane is sometimes needed to ferry the War Roses around the world. The Light Transport is configured like a flying boat giving the small amphibious transport plane more landing sites to get its cargo into position. The plane can land anywhere flat enough, from lakes and rivers to roads and air strips. Like the heavy transport the flying boat has front and rear loading ramps. The light transport is sized to deliver a platoon size force along with enough supplies to complete the mission. An alternate load is an armor vehicle and a squad. Heavy Gunship is the weaponized configuration of the light transport. It mounts on turrets a twin 40mm anti armor railguns, a 50mm gauss cannon, a rapid fire multi barrel railguns, and 5mm rail gattling. Targeting for the guns are provided by powerful set of side looking sensors. The variety of guns allow it to shred any target that falls into its sights. For anything it cannot gun down it carries on its wings anti tank missiles and precision glide bombs. It could ferry a pair of cruise missiles on its inner hardpoints instead of other weapons.
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Post by Ravished Improbability on Jun 17, 2018 4:49:33 GMT
Every soldier in the War Roses is an expert rifleman trained to hit their target with precision and speed. Being a small company, every soldier has received basic training in the use of every man portable weapon fielded as well as general knowledge in the use of all common types of weapons. All ground pounders have achieved expert level in at least three of the weapons. Many of the soldiers have taken advance training in the use and application of their weapons, and have achieved a high level of mastery in multiple weapons. Even pilots and tankers need to know how to shoot handguns, rifles, machine guns. Of course guns are not all they know, they are also trained in martial arts, tactics, survival, and countless other things needed to not only survive but win on the various battlefields on Earth and sometimes even off it.
To achieve this goal the members of the War Roses schedule themselves for a lot of training during the downtime between missions, and even take short VR courses during their down time while on mission. At the main base they have all the needed training equipment to train soldiers quickly and cheaply. The have classrooms, VR training simulators, and large areas for both live infantry and mechanized combat scenarios.
The VR trainers allow realistic training infantry combat through the use of all directional treadmills connected to hydraulics to tilt and shake it to match the virtual terrain. The soldier wears a light exosuit and VR helmet while carrying a recoil simulating gun to provide full audio and visual sensation and even tactile resistance. The training pods provide a near science fiction holodeck level of realistic training to the soldier. The War Roses also has other simulator pods for mecha, tank, and planes. -----
Body Armor
To protect the troops the War Roses stocks a few different types of body armor. The lightest design is design to be comfortably worn under clothing and only protects against pistol fire. The vest does not see a lot of use outside executive protection work. Its protection can be upgraded by the insertion of an additional armored plate.
The medium grades of armor are various standard vests of either steel or liquid armor depending on the user preference. The steel plate is thinner and knife resistant, but large amounts of coverage starts to limit flexibility. The liquid armor is thicker, but flexible enough to not restrict motion. The liquid armor does not provide protection against knifes on its own and needs a knife resistant backing plate. Both styles weigh about the same for level of protection. The standard war roses vests are good against high power rifles and is MOLLE compatible to allow the owner to attach their equipment. Full suits of medium armor can be worn for riot control or defensive actions. The shin guards and bracers are only light armor with strips of metal laminate on the parts most exposed to the enemy. The gloves are at best light armor, as anything larger is too bulky to use with the weapons.
The heaviest armor, and most common when out on patrol, is a heavy steel ceramic composite clam shell built to completely protect the torso. The heavy armor can even resist a limited amount of 5mm railgun fire. Additional pauldron and skirt plates of medium or heavy armor can be added to cover the shoulders and even the upper legs and hips of the wearer. Combined with the matching helmet the armor provides all around coverage of the vital parts of the body.
To go with the body armor, there are a variety of helmets. The lightest and cheapest one is made of the same fiber material as the light vest. They are used by rear area troops as well as being issued with matching vests to dependents and civilians they need to protect.
The medium grade helmet comes only in steel. The helmet has attachment points for enhanced optical sensors, helmet mounted display, and communication gear. For additional protection a lower face mask and clear bullet resistant face shield can be added.
The heavy helmet is designed to ride on a gorget to transfer the weight to the shoulders to prevent neck strain and trauma from the force of stopping railgun rounds. A bevor may also be added to provide additional protection against shots penetrating the flexible neck joint. The helm is made from the same ceramic composite and carefully sloped to deflect shots more than stopping it. All the sensors and communication gear is built inside of the helmet. For maximum protection the transparent bullet resistant vision slits can be covered completely by a heavy armor plate that doubles as a sunshade when opened. The operator can still see through the various sensors on the helmet. The visors can be swung up and lower mask detached to hang from straps to allow day to day activities such as eating and drinking without needing to completely remove the helmet. -----
Drones
The War Roses make heavy use of tiny, palm sized, mass produced flying recon drones, nicknamed 'Humming Birds'. The individual humming bird is hard to hit or even target, but extremely fragile with even bird shot able to take them out of the sky. It is very hard to kill enough of them to deny the War Roses intelligence. The humming birds have a swarm intelligence allowing them to efficiently navigate, map out the terrain, and avoid fire. They scout ahead, hover overhead, and even watch the rear when the unit is moving to fast to lay down other drones. They can quickly give the War Roses a composite view of the entire battlefield. They have an operational time of under an hour and need to be cycled out for recharging at regular intervals.
The infantry version is a slightly larger but more easily deployed quadcopter design they can just throw out without worry about how they land. The quadcopter design being able to right itself from even an upside down position before leaping into the air. The individual soldier can easily carry dozens. Larger mechs and power armors are able to deploy and recover the smaller and much more stealthy traditional helicopter design of humming bird.
For a more permanent eye in the sky, they can deploy a larger drones nicknamed 'Coffee Cans' for their can like appearance when folded up. They have their own onboard filters to allow infinite time over the battlefield. They are nearly invisible to radar and infrared detection. The coffee cans have a high maximum ceiling to make detection and hitting it difficult. They also have the armor, size, and redundancy to survive multiple rifle hits before they are taken out. They can climb fast but have a slow maximum horizontal speed. The large camera ball at the bottom gives the drone exceptional sensors compared to other infantry drones.
Sometimes you only need a ball. The ball drone is is a hand grenade size drone that can be rolled stealthily into position just like a ball. They have evenly spaced sensors to provide a general 360-degree sphere of coverage, and a higher quality main sensor for focusing on more distant activity. Internal gyros and ballast allow the drone the ability to right itself and pan around. It also gives the drone a limited ability to slowly roll itself around to get a better vantage point.
When there is no opening suitable to getting a drone into the target area, the War Roses have the breacher drone, one of two recon grenades for the launchers. The tank like breacher drone is design to survive punching through even brick walls to land inside a room and start exploring around. It is loaded sideways into the cartridge with an armor piercing cap on one end, stabilizers wrapped around the main body that contains the sensors, drive wheels on either end of the main body, and a gas seal on the bottom.
The other grenade is a long range drone plane to give the infantry the personal ability to see things over the horizon. The drone is designed to unfold its wings at apogee and glide till its speed drops enough to safely engage its onboard battery powered pusher prop.
Sentry Cameras are less drone and more field deployable security cameras. They are a camera ball mounted to a base capable of being attached to any surface strong enough to support the weight. The sentry cameras allow the War Roses to watch their rear area and other points of interest. When properly hidden in a bush or in rubble they are nearly impossible to detect.
Not all the War Roses drones are used for reconnaissance, and not all of the larger drones are used by the air wing. Some of them roll along side the infantry. The most common is the Leroy, 8x8 amphibious all terrain vehicle, that carries 400kg of extra supplies for the infantry units over rough trails and water where larger trucks are not suitable. The ATV is normally self driving but can be manually controlled from the driver seat for situations the simple computer cannot handle. They have a flat cargo top with 6 fold up seats for a driver and passengers. The 150cm wide and 300cm long ATV can traverse many of the same trails as the dismounted infantry. For better performance over mud and snow they can be fitted with rubber tracks. They can also easily carry 4 stretchers for the evacuation of wounded. The four wheel amphibious trailer allows another 300kg of supplies to be towed and the larger eight wheel trailer doubles that to 600kg. A 3000kg winch mounted on some of the Leroys allows them to rescue stuck equipment.
Some Leroys are modified to carry a turret and armor with a variety of heavy weapons, turning them into a lightly armored robotic tank. These modified Leroys are sometimes nicknamed Jenkins to more easily tell them apart. The most common being a 5mm railgun or heavy machine gun, along with multiple missile launchers. One of the 40mm grenade launchers isn't uncommon to be seen mounted as well. They give the infantry dedicated air defense as well as a heavier punch against armor vehicles.
For really rough terrain the War Roses uses 'civilian' ARGUS drones imported from the CCSS. These semi autonomous thinking tanks have a spider like appearance with four legs two front arms and two rear arms. The main body is a disk 150cm to 300cm across depending on the model. Being a walker design they can navigate any solid terrain, but cannot float like the Leroy. They can travel across the bottom of rivers and lakes to reach the other side. A modified version mounts floats to the legs and a water jet pods underneath allowing it to travel across the water as a pontoon boat. They can carry cargo across the top of there reinforced body, in pods under the body, and even a large pod attached to what is basically a trailer hitch mount. -----
Fire Arms and Other Long Range Weapons
The main pistol of the War Roses is a small 5.7mm handgun with a 20 round standard magazine. The 5.7mm cartridge fires a small high velocity projectile designed to defeat light body armor. In its modern incarnation with steel core bullets, it still holds its own against personal body armor. The low recoil and flat shooting round make it easy to shoot accurately. Which is a good thing as its a round that requires accuracy to ensure a quick kill. Some of them are even modified to fire fully automatic and two round bursts. For use against unarmored targets the War Roses stocks solid copper expanding ammunition. The extended magazine holds 30 rounds, and the pistol is also able to use the much larger magazines of the submachine gun.
While not the main issue pistol, there are a good number large standardized 11.5mm pistols with 16 round magazines. The large caliber projectile while not as effective against body armor deals considerably more damage to soft targets. The guns fire a magnum cartridge based off the standard .45ACP that gives the pistol a powerful increase in stopping power. The extremely hot loaded rounds take advantage of the modern high strength components of the pistol. The standard cartridge is loaded with solid brass or copper fluted bullets. A less common bullet is an armor piercing round with a 7mm steel penetrator. The War Roses also imports jacketed hollow-points and other bullets for loading into the custom cartridge case.
Built to fire the same small light 5.7mm round as the main pistol, the compact submachine gun has a high rate of fire and low muzzle climb. The gun is of a machine pistol configuration with the magazine inside the grip, and folding stock. The longer barrel gives an increase of muzzle velocity that greatly improves the armor penetrating power of the round. The standard magazine is 50 rounds. A drum magazine of 75 rounds, and 160 round double drum is also made to allow the SMG to double as an adequate mini LMG in pinch.
For when stopping power is more important than armor penetration, the War Roses fields a limited number of 11.5mm submachine guns. Slower firing than the 5.7mm SMG the large caliber automatic still blows a large number of large holes into the target. Like the smaller SMG the uses gun uses magazines compatible with the matching pistol. The SMG uses 20 and 30 round box magazines.
The primary long gun of the War Roses is the 7.62mm battle rifle. The weapon has a bullpup design allowing for a full length barrel in a carbine size package. It uses 20 round stick and 30 round banana magazines. A very large 60 rounds quad stack fat banana magazine is also available for use inside APCs and defensive positions. They are fitted with a red dot scope and standardized flash suppressor. These battle rifles are designed to have a 'permanently' attached underbarrel 40mm grenade launcher in front of the foregrip without adversely effecting the weapons handling. + The underbarrel 40mm grenade launcher for the rifle is a long barrel smooth bore that hinges sideways for reloading. The break action design allows the loading of both standard 40mm grenades, as well as longer rounds like high velocity and even longer rounds like the extended-range rocket assisted grenade. + The underbarrel 12ga shotgun replaces the grenade launcher under some of the rifles. Heavier than the grenade launcher the shotgun provides six shots of close range firepower from its revolver like cylinder before reloading. Being 12ga the weapon can load all the standard types of shells, as well as firing special 18mm slugs provided from the CCSS.
The soldiers sometimes carry metal versions of the classic foam football complete with fins on their person. They are rifle grenades and rather more dangerous than even a real football. They are fitted over the specially designed flash suppressor turn the rifle into a personal spigot mortar to give the soldiers the ability to drop shells down onto the enemy even when heavier artillery is not available. These rifle grenades are better able to hit targets behind walls and other barriers that the more directly fired launched 40mm grenades is unable to hit. The HEDP grenades are come in two sizes a light weight 50mm and more powerful 75mm size. Once they done firing off the mortar like grenades, the rifle is ready to go shoot people without any need to change the magazine or remove any special adapters. The 75mm comes in three varieties an unguided bomb, laser guided, and a totally independent anti armor bomb that would home in on enemy vehicles.
Basically a scaled up version of the battle rifle into 12ga, the automatic shotgun normally has a 10 round double stack magazine. The rate of fire is artificially limited to between 300 and 400 rounds per minute to make it easy to keep the gun on target. There is also 20 round magazines for heavy use of the automatic fire. The shotgun shares many of its parts with the rifle. Well technically a shotgun, the weapon is used as a heavier battle rifle firing explosive 12ga anti armor grenades and powerful CCSS arc rounds. While primarily used as a smooth bore slug gun the shotgun is fully able to use the full variety of shotgun ammunition.
The War Rose makes a standalone version of the underbarrel of the six shot revolver style shotgun. Configured as a bullpup the shotgun has a full-size barrel with built in sound suppressor. They are as compact as a sawed off shotgun while maintaining a large magazine and full size suppressor. They are commonly found in the hands of CQC teams where the small size and integrally suppressed barrel makes them useful for indoor room to room fighting.
The War Roses also keeps on hand a supply of much smaller and more importantly lighter pump action shotguns. These old style but much loved guns chamber rounds from a pair of traditional tube magazines barrel the barrel. The double seven round magazines allow the user to easily switch been two types of ammunition on the fly as well as manually loading specialty ammunition as needed.
It is not uncommon though to see individual soldiers using there own personal shotguns with the regular 5 to 8 round underbarrel tube out on the field; or even sawed off short barrels with 3 round magazines.
The main sniper rifle is a heavily modified version of the standard battle rifle. The rifle is given a heavier barrel and more powerful sniper scope, and looses the underbarrel launcher in favor of a fold down bipod. The rifle uses a shorter 10 round magazine of 7.62mm to allow the weapon to be used from the prone position.
The War Roses has two different 12.7mm anti-material rifles in their inventory. They perform the same ballistically, just vary in there weight and magazine size. Both rifles are fitted with a bipod by default. The standard version is built on the older magazine in front design and has 10 rounds in its magazine making it larger and heavier than the smaller 'sniper' version with its bullpup design and 5 round magazine. The rifle can be fitted with 25 round drums for accurate defensive fire to augment the heavy machine guns or issued to soldiers in light power armor. The snipers are commonly issued match grade FMJ or high-explosive incendiary/armor-piercing ammunition (HEIAP) ammunition. One of the biggest sniper rifles they make, the 40mm sniper grenade launcher features a long barrel to maximize the muzzle velocity of the large 40mm HV rounds. The weapon lobs 40mm grenades with pin-point accuracy to 1000 meters out. And easily putting down accurate area fire to twice that range. The gun has 5 rounds drums for the field, and larger 15 round drums for use with a tripod or other mountings. Typically loaded with HEDP or HEAT grenades to maximize its use as an anti-material and anti-armor weapon. For long range area fire the weapon uses HEDP and HE air burst to maximize the probability of target destruction.
Much smaller than the long range grenade sniper rifle the main grenade launcher of the War Roses is the modernized version of a classic. The multiple grenade launcher is a six shot revolver style launcher. The cylinder is long enough to chamber even the powerful rocket assisted grenades. Revolver style magazine allows the grenadier to have a variety of grenades available at just a touch of a button. The MGL allows the grenadier keep on hand a variety of specialized rounds while freeing the rifleman to keep the standard HEDP or HE grenades loaded.
The main general purpose machine gun for the War Roses is chambered in the same 7.62mm rifle round as the battle rifle. The machine gun primarily feeds from belted 7.62mm but can also feed from the standard issue rifle magazines. The gun is usually fitted with a 100 or 200 round box of belted ammunition. The 100 round box can be clipped under gun in place of the backup stick magazine. A 400 round ammunition backpack is available for mobile suppressive fire. There are also 500 round and 1000 round battle boxes for use in bunkers and vehicle mount.
The 12.7mm machine gun is a large quite heavy gun able to tear apart infantry, light and medium armor, and even power armor with equal ease with its tungsten saboted light armor penetrator (SLAP) rounds. Feeds from ammunition boxes holding standard 200 round belts. Boxes holding larger amounts of linked ammunition is also used when needed. 800 round battle boxes are common for mounted or defensive use.
The automatic grenade launcher provides the War Roses infantry a rapid fire 40mm option for use against enemy columns and fortification. The weapons are a heavily modernized version of the original M47 grenade launchers. The weapon fires the high velocity 40mm rounds from 50 round belts. The belts are a mix of HE and HEDP. The gun is fully compatible with advance ammunition allowing the gun to program the 40mm grenades to detonate in the air, on impact, or after penetrating a barrier.
The War Roses fields three different shoulder fire missile launchers optimized for different targets. The platform is based on the ancient M202 FLASH launcher. + The basic version has four 70mm tubes. Loaded with standard light anti-tank rockets with a tandem charge the launcher is quite effected against older tanks and medium armor vehicles. When loaded with the shorten version of the standard 70mm guided missiles, the range and accuracy of the launcher greatly improves. The guided missiles are also quite effective against aircraft but all four missiles may need to be salvoed to defeat the anti missile defenses. + A five tube version is made to defeat the modern main battle tanks with state of the art active defenses. The single shot launcher has a central 100mm missile surround by four 50mm missiles. The four smaller hyper velocity missiles fire first to attempt to saturate and defeat the anti missile defenses. Just because they are decoys doesn't mean they are not a threat, each of the missiles have a heavy metal penetrator that will penetrate the armor just as easily as one fire from a tanks main gun. The much larger 100mm isn't any slower, but carries a double charge of HEAT instead. + Less of a missile launcher and more of a pocket artillery battery. The 9 tube launcher has 72 rocket assisted 40mm grenades stacked 8 deep inside the tubes. The launcher can be shoulder fired or set up on its bipod for use like a mortar. The weapon is is design to lay down a carpet of high explosive onto the enemy position. The electronic fire control allows the user to tailor the rate of fire and number of rounds to the fire mission. The 80mm mortar is a large crew served weapon system. The weapon requires a 5 to 6 man fire team to carry and operate the weapon. Three of which actually are required to load, aim, and fire the mortar. The other team members are their to carry the ammo, provide security for the people on the mortar, and serve as replacement operators. The weapon and ammo is split among the team and typically no more that 4 rounds is carried by a single soldier. The rounds are stored in two round cases for ease of transport. The team only carries the standard unguided HE and the 'smart' guided anti armor projectiles. Fusing options for the HE round allow the bomb to detonate at a certain height above ground to hit unprotected targets on the surface, on impact to dig out entrenched soldiers, or even after impact to penetrate enemy bunkers. Other rounds for the mortars are generally only found when the team has the support of a MULE or Leroy to carry ammunition, or are operating out of dug in a fire support base. The most common of those is the rocket assisted versions of the HE and smart shells. They are also white phosphorus rounds for both smoke and incendiary use, various illumination rounds, and even a various sensor shells. The standard rounds have a maximum range of 6km with rocket assisted rounds extending the range to around 9km. Sustained rate of fire of 8 to 16, up to 30 in short bursts.
One of the most powerful gun systems available to the War Roses infantry and also one of the most expensive, the tripod mounted portable railgun gives them a powerful punch against armor and fortifications. The railgun gives the infantry effectively the rate of fire and firepower of an autocannon. The railgun comes in two flavors a smaller and more portable 5mm well suited for taking down aircraft and medium armor, and the heavy but extremely powerful 10mm railgun able to shred most tanks in just a few shots. Both weapons use the same high energy aether backpack generator. The gun is usually carried between two to three soldiers and assembled in the field before firing. The ammunition magazines for this gun is the lightest component of the weapon system. Both guns use an electrically driven linkless feed system pulling from ammunition cases that vary in size from 100 to 2000 rounds. Even without external power the on board battery has enough charge for 5 shots in the 10mm and 40 shots in the 5mm version. When connected to the base grid or other large power source the gun can fire continuously without pauses to recharge.
The 50mm gauss gun is a used primarily as an infantry portable artillery system. The gun is mounted on a AA style base allowing it to be used as an air defense system, indirect artillery, and even pointed directly at the enemy for direct fire. A smaller and lighter tripod base is more portable but limits the maximum elevation of the gun. The weapon requires at least two backpack aether power supplies or equivalent power brick to fire its normal rate of fire, but can slowly recharge off of even one backpack. The internal battery when charged has enough power for 2 shots even without the external power source. The mortar feeds from convenient 5 round clips inserted into the top of the gun allowing the rapidly firing gun to be easily topped off without the need to stop firing. The primarily fires HE shells but can also fire solid core AP rounds. The HE rounds have smart fusing to allow them to always detonate and generally detonate exactly where you want. The gauss gun can be configured with a large ammunition box or drum, and plugged into a larger power supply to serve as a rapid fire 50mm gauss cannon in defensive positions. -----
General Equipment
Issued for every day carry is a small folding 5in automatic knife. The knife has chain drive opening and closing mechanism. The blade is of a tanto profile with a false edge. The blade has a strong point for piercing and stabbing with a smooth edge for cutting and slicing. The design is easily field stripped for cleaning and oiling. The butt end of the knife doubles as a can and bottle opener. While the folder is great for carry around the civilized confines of the War Roses bases and other urban settings. The folder is not well suited for heavy survival duties or even for use as a bayonet.
The war roses supplies a larger fixed blade knife as a bayonet. The same knife is supplied inside the various survival kits in a skeletonized form with paracord handle. The knife is a 7inch clip point with a false edge on the backside. When combined with the scabbard the knife functions as shears and wire cutters.
Considered the best tool issued by the War Roses, the tomahawk is a powerful medium weight weapon that can easily be buried deep into an unarmored opponent. The blade is also well suited to cutting through small tree trunks and thick limbs. The hammer on the reverse side of the head allows the weapon to knock around armored foes and even possibly crack armor plates. As a tool the hammer is adequate in driving in stakes and nails. The sharp beard on the axe allows the tool to cut through sheet metals much like a can opener.
Kukri machetes are supplied as an alternative to the Tomahawk. While less effective at over all destruction, the 18in blade is well suited for removing limbs from both trees and people. The long forward curving blade makes it easy to chop into the target.
The standard issued entrenching tool is a compact multipurpose tool. Folded the tool is exactly half meter long, fully extended the tool is one meter long, and the shovel head is ten centimeters wide, making it useful for quick measurements. With the head open perpendicular to the handle the two can be used as a pickax or hoe. The shovel head is shaped and sharpen in a way that allows it to serve as an ax and wood saw.
When operating in an urban environment the infantry toolbox is supplemented with a variety of force able entry tools. The smallest is a combination of knife and crow bar allowing the infantryman to easily cut through seals as well as pry open gaps. Ideal for forcing open windows, doors, and other covers. Next up is a sledge hammer like tool with a large claw in the back to grab onto studs and other boards to rip them out as well as acting like your classic crow bar and hammer. The tool is idea for smashing through doors and windows before tearing down walls. The third is an axe shape tool with a claw, hammer, axe, prybar, glass breaker, and many other other odds and ends design into the ax head. The tool is design to cut its way into a building, allowing it to make shorter work of common doors than the other designs.
Light weight, low performance, low maintenance exoskeletons are often issued to reduce the fatigue caused by the heavy combat loads of the infantry. As another 'civilian' product imported from the CCSS the exoskeletons provide only a small boost to the soldiers speed and strength while totally transferring the load from the backpack from the user to the mechanical supports. They are much easier to repair than the full power combat armors. The exocskeleons are tailored for the various infantry roles and often further personalized by the user.
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Post by Ravished Improbability on Jun 16, 2020 23:56:04 GMT
Viper Strike 'Thunder', Upgrade
The Viper Strike 'Thunder' is an improved version of the original Strike armament package for the Vipers. The primary upgrade is the installation of the mass production version of the arc discharge system, based on reversed engineered CCSS arc technology. The Strike Thunder's discharge system provides the Viper suits expanded battlefield options. The discharge system consists of two low profile arm modules, an active module and a passive module. They have a pass-through hard point system to allow regular weapon modules to be installed over the discharge system. In addition to the discharge system, the Thunder received minor all around improvements in armor, sensors, speed, and power. The system is fully compatible with the previous generations of strike armament equipment.
The active module is typically worn on the users off hand so they do not have to pick between using the primary weapon and the new special short-range melee ability. The active module packs in all the circuitry and capacitors for the discharge ability. The passive module is worn on the main hand and simply is set up as a means to close the circuit. It features some additional power cells to balance the system load during recharge cycles after a discharge.
When activated the discharge system energizes a punch or claw strike to deliver a powerful electrical discharge into the target to vaporize or explode the material under where it connects, blasting the material as if it was hit by a miniature lightning bolt. The strike explodes wet and fleshy targets as the discharge super-heats the liquids into a rapidly expanding ball of vapors. Other materials will crack or shatter from the shock-wave and heating. The effect is very much like the CCSS's military's 'leyden' arc rounds. The high energy discharge is able to weaken even strong refractory armors.
The utility of the discharge against enemy units is limited by its extremely short range. Additionally, the high-energy requirements of the discharge limits how often it can be used. The high mobility of the Viper suits does allows them to close the gap quickly against slower heavier armored units and use the discharge ability to crack the armor or otherwise weaken the opponent before the kill. It is also a nasty surprise when the a fight devolves into a brawl. And the explosive power discharge makes for a handy breaching tool, safely blowing apart even the toughest locks.
The system also has a utility mode were it can be used as a torch to cut or weld materials. Operating in a lower power continuous mode the system is able to double as an arc welder/cutter where the electric arc is use to melt the material. The discharge system can also be used to non-lethally stun the target by dialing down the power of the discharge. The power can also be modulated to aid in restraining a person providing a weaker continuous stun. The system has a defibrillator setting allowing the suits to use their hands as the pads and with the system carefully controlling the power levels send a discharge to jump start someone's heart.
While not an actual design feature the powerful arc can be use to blind someone or illuminate the area when there are no better options. The system is also useful for rather mundane tasks such jump starting a car, charging batteries, or even as lighter. ------
War Roses Space Program: Verechelen, Ejderha, Zmei, and Longma.
The Verechelen are the War Roses' fastest planes. The name means 'invisible snake' in Chuvash folklore according to some pre-aether war historical information. Pilots and ground crew nicknamed the birds 'Peregrines' for their high speeds. The War Roses hired a CCSS aerospace engineering firm to provide technical assistance in the craft's design. They have a crew of one or two depending on the cockpit configuration. Like the historic and iconic hyper-sonic planes that preceded it, they are long streamlined dagger shapes with two powerful turbo ramjet engines located inside the nacelles in the middle of the large delta shape wings. Retractable strakes and canards forward of the wings improve handling in the subsonic and supersonic regimes.
Like other War Roses machinery they are designed with modular equipment bays. The Verechelen have a large central weapons bay for missiles, bombs and other heavy weapons; twin weapon bays in the inside wing root segments of the nacelles for lasers, railguns, or sensors; and multiple smaller utility bays scattered around the plane for sensors or defensive counter-measures. The weapon bays are plumbed for fuel tanks should the mission require increased range instead of fire-power. For additional firepower the plane has external hard points under the belly and wings. The Verechelen can carry up to 8 tons of ordinance across all hard points internal and external. External missiles and bombs are rarely carried, though the planes frequently make use of drop tanks.
In addition, the planes have hard-points for up to four conformal fuel tanks above and below the wings. Unlike drop tanks these are not jettisonable in flight, but provide increase range with minimal penalty to the plane's performance and stealth. The conformal tanks below the wings cover the smaller weapon bays in the wing roots. A variant of the conformal tank, primarily used on interceptors enlarges the weapons bays in the wing to increase the internal payload volume in exchange for carrying less fuel.
Some versions of the plane also has mounting points on it's back for a drone cradle. These mounting points are omitted on most of the air frames to improve performance, as the structural reinforcement required to support the 6 ton drone on the plane's back increases dry weight and reduces internal volume for fuel and equipment.
The Interceptor configuration is the closest to the original iteration of the iconic 'black' plane it resembles. The Interceptor is usually a single seater as the straight forward mission rarely needs a weapons or sensors operator. The plane is equipped with four long range air to air missiles in the main weapons bay; air-to-air lasers in the wings; and a suite of sensors and countermeasures including anti-missile defenses. An alternative load out fits a high-power long-range burst laser in the main weapons bay. The interceptor is sometimes used for strategic first-strike or deep-penetration attacks were the weapons bay is loaded with precision ground-attack missiles or bombs. The interceptor can also be loaded with one or two anti-satellite missiles in the main weapons bay. Rocket boosters mounted in place of the conformal fuel tanks may be installed to boost the plane to a high altitude to allow the air-to-space missiles to intercept targets in higher orbits.
The Reconnaissance configuration is packed full of sensors and active stealth systems to give it the best chance of over flying the area and getting back home. They are two seaters, allowing the crew to trade off flying during the long missions. The back-seater role in hostile airspace is to operate the sensors and counter-measures leaving the pilot free to focus on flying and avoiding the detection envelopes of enemy sensors. The bird flies clean or with conformal tanks into hostile airspace to maximize it's stealth and top speed, and to minimize the risk of being detected or shot down. The conformal tanks provide increased range with only a small reduction in the planes stealth characteristics. For even more range, drop tanks are sometimes use to ferry the plane to the recon area. The tanks are jettisoned before entering hostile airspace. The Reconnaissance configuration has the longest flight ranges beaten only by the effectively infinite range of the space plane configuration. The recon bird's only weapons typically are laser point defenses to shoot down any missiles.
For riskier airspace they carry an Ejderha drone on their back and additional drop tanks to compensate for the performance reduction from the weight and drag of the drone. Drone carriers don't always enter hostile airspace with their drone, and the planes simply return to base with the drop tanks. Should the mission require them to also enter hostile airspace. The drone is lunched, and the drop tanks and drone cradle are jettisoned before entering hostile airspace to restore the plane's stealth and maximum dash speed.
The Ejderha are large 6-ton reconnaissance drones built around a single smaller turbo ramjet. Name after a dragon in Turkish folklore described to have a flaming tail. They pack in lots of fuel and sensors around the engine in a compact arrow shape blended flying delta wing. They also pack in some counter-measures and laser point defenses to deal with attempts to shoot it down. Unlike the 20th century drone it resembles, the Ejderha are primarily designed to be fully recoverable, landing at a base on the opposite side of the recon area or near a recovery team. Air to air refueling can also be used to ferry the drone back to a base. They do have a self-destruct system on board should recovery not be an option.
The Ejderha can be carried under the wings of a Vishap transport. The heavy bomber and heavy transport configurations of the Vishap can haul one of the drones under each wing. The slower release speed from the Vishaps transports mean the Ejderha will need a longer run up to get up to its cruising speed, somewhat reducing its maximum range.
The Mothership space launcher is the fastest configuration able achieve an extremely high speed, then climb up for altitude to lob the Zmei drone space-plane, or satellite carrying disposable Longma rockets out of the atmosphere. Like the interceptor model they have a crew of one. The mothership flies with all it's modular slots empty to minimize weight and maximize speed. Purpose built motherships also lack the plumbing and wiring to the bays to further save on weight. Depending on the mission boosters may also be used to increase the throw available to the mothership.
The Zmei are a small recoverable space plane for delivering arrays of micro satellites or other small 2 ton payloads into LEO. They are rather appropriately named after Slavic fire breathing dragons with multiple heads and leaving fiery trails behind them when they fly. Weighting about the same as the Ejderha. They are purely rocket powered, and sport only a carbon-ceramic heat shield for re-entry. With no crew the drones can stay in orbit with its payload as long as needed before returning to base. They use a lifting body configuration to glide back to a suitable runway.
The Longma are reusable rockets, they are able to get 4 tons to LEO and about 2 tons to GEO. The name translate from Chinese to dragon horse. They are highly efficient rockets design to say within the 6 ton limit of the drone cradle of the Verechelen. They have a fly back first stage designed to orbit once then land on a recovery pad on one of the islands in the Salish Sea for recovery and refurbishment.
The Space Plane is the largest and fastest of the family. The nose is lengthened to accommodate a roomier two man cockpit, life support system, and additional fuel. The space plane lacks an airlock and the crew wear CCSS manufactured EVA rated environmental suits while flying. The variant has major structural changes. The are air frame is seriously modified with main weapons bay rotated to form a top side payload bay. The space plane can lift 6-tons though the payload bay dimensions are not much bigger than the Zmei's.
Permanently installed reaction control thrusters fill many of the smaller equipment bays limiting mission customization. The underside of the plane is covered with a tough low density ceramic heat-shield to allow re-entry even if the CCSS provided plasma heating shielding fails. The standard turbo ramjets are replaced with a combined cycle air breathing rocket engines for both atmospheric and space propulsion. The four conformal tank hard points are strengthen to mount liquid rocket boosters to aid in propelling it into orbit. They are jettisoned before fully leaving the atmosphere. The added fuel and boosters allows the plane enter low earth orbit. The fully space capable plane is limited only by its consumable life-support package.
At least two experimental models of the space plane are installed with CCSS manufactured fusion turbines. These more efficient engines allow the nuclear powered space planes to fly to higher orbits with their payloads. They have additional life-support but are still stuck with the cramped cockpits. Future proposed modifications suggest further lengthening of the cockpit, raising the second seat up above the first, and extending the canopy to provide room under and behind the seats for some minimal crew accommodations as well as access to an installed airlock. Further elaboration of proposal has a tunnel into a further pressurized living volume within the payload bay.
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Post by Ravished Improbability on Aug 15, 2020 23:04:26 GMT
Types of Ammunition used by the War Roses – Manufacturing Process
+ 3-D Printed: The War Roses' general purpose 3d metal printers can manufacture anything including bullets. The tech is readily available, and even civilian grade printers can be modified to print bullets. The trade off on being able to print anything is that the production rate is the slowest of the options. This is partly compensated by the ability to print as many bullets as will fit in the printing volume at the same time. With the only restriction being the printing volume bullet types can be mixed and matched as needed. The ideal printer is a laser sintering type able to rapidly complete layers of the build. These are dedicated metal working machines, though the laser can be tuned to work with powdered plastics or even sugars. The time to laser sinter a layer is minimum compared to the time needed to prepare the next layer of powder making idea for bulk prints. The laser also generally produces a higher quality finish compared to the alternative method of a MIG welder on a electronically controlled 3 axis frame. The wire wielding method does have the advantage of being produce multi-material projectiles in a single print. Do to the course surface finish of the 3D printed bullets, they are given a paint or polymer coating that smooths the exterior and lubricates the bullet down the rifling to improve the ballistics of the projectile. Another option is to print them slightly over-sized and use forming dyes to compress and smooth the projectile into the proper dimensions.
+ Compressed: These metallic pills are made in the same way as the common medical pills which we are all familiar. The bullets are formed using similar metal powders as the 3D printers. The powder is loaded and compressed into a bullet shape mold under high enough pressure to bind together into a solid form. Additives are usually mixed in to help bind the bullet together under lower pressure when compressed and heated. Bullets made using this method can achieve densities similar to machined bullets, though the micro-structure of the metal leaves these bullets slightly more brittle for the same given hardness. The added binders can help with the over all brittleness. Some of the bullets are additionally baked to sintered the metal together and heat treated. The manufacturing method is limited by the availability and durability of the bullet molds, but is the easiest to scale up production as the equipment is rather low tech. Pure metal powders are mostly used in large factory setups where bullets are made in bulk and the furnaces are both cost and space efficient to install. Metal Polymer mixes is also used in bulk production but can also be used in small scale field production using a portable press. These metal polymer bullets are ready to shoot right out of the mold as the polymer binds the bullet together without the need to sinter the metal.
+ Swaging/Drawing: These bullets are forged using presses, dies, and forms in a similar process as to creation of a cartridge casing. Though unlike casings the cup of jacket metal is filled with core components before being run through the forming process. The core components are securely bonded to the jacket material as it is compressed around the core by the forming process, making it this one of the easiest ways to assemble multi material projectiles. The core material can be anything from 3d printed or compressed fillers to carefully machined armored penetrators.
+ Machined: This process produces some of the highest quality rounds in the inventory. They are made using computer controlled lathes and multi-axis milling machines. Production rates are limited in that each machine is only able to machine one bullet or part at a time. Even if it's just a few seconds per bullet. While not technically armor-piercing the alloys use in the machined bullets make them at least semi armor-piercing. With the exception of hollow-points and fragmenting designs, the bullets do not deform much on impact. The high precision of machined projectiles make them ideal for hand loading as match-grade rounds. Given access to suitable metal stocks, this process allows any machine shop to be quickly converted to manufacture bullets. The metal waste from the process is usually cleaned and recycled. The waste can be recast into new billets or further milled down to be added to the powdered used in other manufacturing processes.
Some more complicated bullets are assembled from parts made from any combination of the above processes. -----
Types of Ammunition used by the War Roses – Bullets, Shells, Grenades
+ Fluted: Also know as 'screwdrivers' by the grunts, these rounds are the Roses' standard all-purpose bullets for there 9mm, .45 cal, and .50 cal pistols and SMGs. The high-velocity copper bullet provides barrier blind performance with terminal effects between FMJ and Hollow points. They are typically CNC machined, 3-D printed using laser sintering, or pressed and baked in a large volume sintering operations. Fluted ammunition effectiveness is purely dependent on the velocity of the projectile as it turns kinetic energy into hydraulic jetting, in an effect similar to a snow plow hitting a snow bank or the wake generated by a speedboat. The faster the better, making these rounds overwhelming effective against fleshy targets from the Roses' battle rifles and even snipers. As they rely on hydrodynamic effects they loose effectiveness against mechanical targets and are obviously not well suited for subsonic use, proving no more effective than the cheaper ball styles of ammunition. + Hollow-Points: They are expanding bullets designed with petals that peel back like a flower inside the target to increase the diameter of the wound channel. The solid copper bullets can be made with very deep central hollows allowing for longer petals and overall greater expansion. Some of the hollow-points feature soft aerodynamic plugs over the cavity. Being relatively soft deforming projectiles, they have poor armor penetration, even compared to fluted and ball ammo. Purely mechanical they can be tailored for any velocity, and can prove extra effective against electronics and other delicate components of machinery.
+ Semi-Wadcutter: The bullet is a rather cheap and easy to manufacture bullet for pistols and hunting rifles. The round's sharp shoulders cuts clean holes in paper targets. Against flesh, the large, heavy, sharp-edged shape causes a lot of trauma as it punches deeply into flesh. The rounds typically fill most of the allowed volume they are allowed within the weapons. The rather non-aerodynamic shape of the semi-wadcutter, means the rounds looses accuracy and velocity rather quicker than other projectiles, though only really noticeably so at longer ranges. + Ball: These bullets are the simplest in shape and structure, making manufacturing ball ammo them quite cheap. These bullets are also used primarily as a training ammunition as they have similar ballistics to the more expensive field ammunition. When hand loaded the rounds simplicity makes them ideal for high precision match grade ammunition used in competitions and sniping. The smooth streamline shape is idea for retaining energy down range. Many of these bullets are designed to start tumbling inside the target to make a larger wound and rapidly dump the projectiles energy into the target; others are designed to break into pieces inside the target for similar effects to improve lethality on the field in the absence of more effective ammunition.
+ Armor-Piercing (AP): Special ammunition with a hardened steel or tungsten penatrator core to improve effectiveness against armor. The War Roses has armor-piercing rounds for all calibers they use, including pistols. + Discarding-Sabot: These are some of the best none explosive armor-piercing rounds available for any caliber. They are commonly known as SLAP (super lightweight armor-piercing) rounds for for infantry weapons. The special armor-piercing ammunition is a sub-caliber, armor-piercing dart of high density steel or tungsten held inside a lightweight carrier sleeve called a sabot. The sabot is made from aluminum or strong lightweight polymer to minimize non-penatrator weight. The dart and sabot weigh less than normal rounds allowing them to be fired faster for a similar level of recoil. Discarding-sabots are primarily available for the 7.62mm and larger rifles.
+ Armor-Piercing, High-Explosive (APHE): Full caliber armor-piercing rounds with a shorten penetrator core and explosives added to fill the rear half of the bullet. They are designed to explode once they penetrate the armor to maximize the projectiles lethality.
+ High-Explosive (HE): Anti material projectiles with an explosive filler inside them. They are well known ammunition type for grenades launchers, heavy machine guns, and large anti-material rifles. Somewhat less well know is that the Roses developed military grade impact fused explosive rounds for their smaller 7.62mm rifles, and. .45/.50 cal pistols. The rifle rounds operate similarly to APHE shells design to pierce soft body armor and explode on the other side. The pistol rounds don't have the penetration power so have a quick fuse to explode before they past through an unarmored target. The explosive rounds from high-caliber pistols and SMGs can quickly shred through certain types of body armor. Even if they don't penetrate, the blast effects of the rounds exploding on the armor can cause internal injuries, and generally stun and knock down the target.
+ High-Explosive, Armor-piercing (HEAP): These are high-explosive rounds with shape-charge to focus the blast forward into an armor penetrating jet of molten copper. A rule of thumb for the armor penetration value is roughly 4 times the diameter of the warhead. In larger shells they are called High-Explosives, Anti-Tank (HEAT) as they can have considerable penetration power against armored vehicles. + High-Explosive, Dual-Purpose (HEDP): The shell is similar to HEAP round except the HEDP adds a fragmenting jacket around a slightly smaller shape-charge and smart fusing options to allow it to air burst like a HE or impact detonate like an HEAP. These are rather large projectiles, 25mm and larger, to fit in the smart fusing options. Though smaller rounds make effective use of the similar simple time fuses options.
+ Incendiary: Special anti-material rounds with an incendiary compound inside. They are usually combined with explosive and/or armor-piercing effects to get the incendiary into the target where the fire starting properties can cause the most damage. Larger shells can take advantage of air bursts to spread their greater volume of incendiary material over a large area. The larger shells can also use bulkier but more effective thermate or even incendiary gels that burn hot enough to damage, instead of pyrotechnic mixtures whose effectiveness relies primarily on ignition of combustibles inside the target. + Tracer: A projectile with an illuminating pyrotechnic in the base similar to a firework star that is ignited by the propellant gases on firing to allow one to see where the bullet is going. The ones the War Roses use have a small delay built into the tracer so they ignite down range make it harder for enemies to trace the shots back to the shooting position. The heated tracer compound has a weak incendiary effect. Pretty much any type of bullet can have the tracer effect added from simple tracer rounds to complicated jack of all trades Armor-Piercing, High-Explosive, Incendiary, Tracer rounds.
+ Shot-Shell: When people think of a shotgun blast this is the type of shell most people will imagine being fired. These shells hold multiple metal balls that spread out in a tight pattern to deal devastating damage on impact. The shot be of a plated steel alloy or heavier tungsten bronze alloy. The battle-loads the Roses use has 8 or more. .33cal (8.38mm) 00-buckshot. Some of the longer shells may take advantage of the additional volume and be loaded with the larger and heavier .36cal (9.14mm) 000-buckshot to provide greater stopping power. + Flechette: Specialized shot shells loaded with metal darts instead of the round shot pellets. They are like discarding sabots but with multiple darts instead of one. Historically an unreliable type of shell known for poor accuracy, and unstable flight behavior. The modern flechette shells used by the Roses have solved those past issues and the printed darts are aerodynamically stable allowing them to fly straight after firing. These shells provide the multi-hit stopping power of regular shot with the power to penetrate level IIIA soft body armor at the cost of reduced project counts. + Others: Shotgun shells can be loaded with just about anything that can fit through the barrel. Allowing specialized rounds for just about any mission type.
+ Leyden: They are based on the hunting grade arc-rounds used by the CCSS, and are named after Leyden Ball projectiles used in Jules Verne's 20,000 Leagues Under the Sea which themselves are named after and uses the original design of glass jar capacitors invented in the mid 18th century, the Leyden Jar. The 12ga and larger rounds deliver an instant lethal shock to what it hits. The strongest versions of the round discharge enough energy to instantly turn the area around it into plasma causing an explosion. The weakest version is a less-than-lethal taser slug with an extended discharge designed to stun and knockout the target.
+ Rocket-Assisted: Special lengthened projectiles with a rocket motor in the base that ignites mid-flight to extend the range. Most include guidance and maneuvering systems to guide the projectile to the target. The rocket can extend the range by 1.5 to 2 times. Even more advance ramjet powered rounds increase the range by up to 6 times, but reduces the payload. + Rocket-Assisted, Armor-Piercing: Constructed similarly to the standard rocket-assisted rounds though designed for use in the shorter range direct fire role these pack in a quick burning rocket motor to accelerate the round to over mach 4 once it leaves the barrel. The hyper-velocity RAHVAP generally lacks any real payload simiply relying on raw kinetic energy to drive its armor penatrator through the targets defenses.
+ Chemical/Gas: Special shells that aerosolize any number of chemical agents on impact or after a delay. They can be loaded with simple irritants like tear gas, or more lethal agents to take down large groups or deny the enemy access to an area. + Thermobaric Fuel-Air Explosive: These specialized shells, create huge explosions by using a bursting charge to mix super heated fuel with the surrounding air. They are easily 8 times more energetic than conventional high-explosives. They are air-burst only. The shells are most effective when used in confined spaces where the heat and pressure effects are amplified and channels. Even in the open these rounds are quite devastating. + Less-than-lethal: Any number of projectiles design to disperse crowds or capture targets alive. Simple stuff like rubber bullets and beanbags to state of the art taser rounds and capture foams or nets. ------
A selection of common ammunition used by the War Roses.
Pistols. + 5.7x28mm: The 5.7 is a small high-velocity pistol cartridge designed to maximize effectiveness against body armor. Like all. .22 cal pistols their lethality leaves something to be desired, but with proper shot placement this round can prove quite effective. The small cartridge size allows many of them to be packed into even a small pistol magazine, typically 20 to 30-rounds. Larger magazines can hold 40 or more rounds.
+ 9x19mm: Another old NATO cartridge, the 9mm served in the beginning as one of the standard cartridges of the War Roses do to its easy availability. It is no longer a standard cartridge of the Rose's with the adoption of the high power .45WR. While its not a mainstay, it is quite popular as an intermediate round in SMGs with its reduced recoil, greater controllability, and higher magazine capacity. The relatively small, fast moving round, has better inherent armor piercing power compared to the fat .45s. The 9mm simply lacks the raw stopping power to take on the large predators of the region, and variety of military grade ammunition options to take on augmented or heavily armored opponents.
+.45ACP (11.43x23mm): The .45ACP was a popular large bore pistol cartridge pre-war. The round and it's derivatives are the starting point for the design of the .45WR, and its still serves itself as a popular round in the local civilian market as a reduced recoil alternative to the other .45s on the range. The standard pressure round is subsonic from the short barrels of pistols and SMGs making them easily suppressed without specialized ammo. The round also popular in a +P configuration that drives the heavy slugs pass the speed of sound but is still less punishing than the .45WR. The big, slow, heavy rounds easily pierces deep into flesh, but has some difficulty against armor.
+ .45WR (11.5x25mm): Near magnum like performance from a standard auto pistol cartridge without sacrificing magazine capacity. Using modern high strength alloys, thicker case walls, and advance propellant round uses higher pressures to more quickly accelerate the bullet. The rounds are the same diameter and overall length as the traditional .45ACP. A different case length prevents these powerful cartridges from being chambered in guns designed for the weaker. .45ACP. Guns chambered in .45WR can fire .45ACP with just a replacement of the recoil spring (or adjustment of the gas system). + .50WR (12.7x25mm): The .50WR is designed to give the War Roses standard pistols a stronger punch. The .50WR rebated rim is of the same dimensions as .45WR rim and its overall length is also the same allowing it to be fired from guns chambered in .45WR with just a slide and barrel swap... and a suitable double stack magazine. Most Roses .45 cal weapons operates just as well converted to .50WR. Guns designed for the .50WR from the start easily convert down to .45WR.
Magnums + .45WRM (11.5x33mm): The most powerful pistol round in the Roses standard arsenal in terms of overall performance. The round has high marks in speed, penetration, and energy. Being true magnum rounds, the .45WRM has an increase in overall length, while still retaining backwards compatibility to fire the weaker .45WR and .45ACP with a swap of the recoil spring. They are too powerful for the Rose's standard pistol frame, and requires a heavy duty frame similar to the Desert Eagle or AutoMag. + .50WRM (12.7x33mm): The .50WRM is a .50WR stretched to magnum length. It is an alternate caliber for the Rose's magnum pistol frames. Only combat effective in the hands of someone with augmented strength. While similar in size to the .50AE, the .50WRM is more powerful, though with a replacement barrel and bolt the magnums can be converted to fire .50AE or .50WRM.
+ .44magnum (10.9x33mmR): A popular older civilian round that packs a similar the punch of .45WRM. The cartridge is popular with the revolver crowd, and the company's large magnum auto-pistol frames can be converted to chamber this round. The slightly smaller round has a little less recoil than the .45WRM, making the gun easier to control without significant loss in performance.
Rifles + 7.62x51mm: The old .30cal NATO, while long in the tooth, is still powerful and easily fulfills the War Roses' requirements as the standard round for their battle rifles. With modern bullets the cartridge has evolved with the times, and offer improved ballistics, greater armor penetration, and overall increased lethality against modern threats. Advance recoil solutions keeps the modern battle rifles manageable in bursts and full-auto.
+ 5.56x45mm: A relic of the past, this round is now most effective at short and medium ranges. It is primarily used in the squad automatics and other light machine guns where enough ammunition to suppress the enemy is more important than stopping power and lethality. Its also has a role as a powerful CQB weapon in lightweight carbines and bullpups, where the short ranges greatly improves the round's ability to defeat modern armor.
Shotguns + 12ga 2.75-inch: More or less the standard shotgun shell, well balanced in terms of capacity and recoil. Commonly used by civilians in self-defense and hunting allowing shotguns and shells in this size easy to acquire in the field. Typical loads have 8 or 9-pellets of 00-buck, or 1oz to 1.25oz slug or shot. + 12ga 3.00-inch: A higher capacity shell able to put more shot or a heavier slug down range, up to a third more weight down range per shell. A fifth to a quarter more more common. Typical loads of12-pellet 00-buck, or 1.375oz to 1.875oz of slug or shot. While not as common on the civilian market, guns and ammo in this size are still fairly easy to acquire. + 12ga 3.50-inch: The 3.5 shell is the biggest of the traditional shot shells with high recoil and high stopping power. The shell sends over a dozen pellets of buck shot down range. Largest of the civilian sized shotguns, useful for big game hunting. The big shell can fire twice the weight down range compared to the regular 2.75-inch shells, though typically limited to a third to a half more for recoil reasons. Typical loads of 18-pellet 00-buck, and slugs as heavy as 2.5oz. + 12ga 4.75-inch: Looking more like a road flare than a lethal cartridge, they might have a 12ga rim but they are 18mm heavy rifle rounds harking back to the days of dangerous game hunting with elephant guns. The solid metal shot-shells can only be fired in heavy purpose built shotguns. There is to much pressure and recoil for your average shotgun frame and action. Most guns chambered in the 4.75 are single shot, but doubles, revolvers and even semi autos exist in this elephant size cartridge. Some cartridges are made from modified .50 BMG casings with add on rims, through purpose made brass is also sometimes available. The cartridge hits like a cannon and recoils like a .50 BMG, delivering similar energies down range in a larger package. The majority of guns chambered for 4.75in shells function much like elephant guns but with the versatility of easily loading other types of 12ga shells.
Grenade Launchers + 40x46mm: The standard grenade used in the War Roses' underbarrel launchers and stand alone multi-shot launchers. The low recoil, low velocity grenades have a accurate range of only 150m with standard sights and a maximum range of 400m. + 40x53mm: An extended range grenade used in the War Roses' underbarrel launchers, multiple launchers, and automatic grenade launchers. The grenades leave the muzzle much faster increasing range, and delivering punishing heavy recoil to users not wearing armor, have been augmented, or a weapon with suitable recoil dampening. From a suitable launcher a soldier can put a grenade through a window at 800m, and generally effective out to 1500m. + 40x75mm: These long 'cannon' shells primary round for the 'cannon like' long range grenade sniper rifle as well as heavier automatic launchers. They also compatible with the majority of the company's single-shot launchers though with reduced performance at. The cartridge fires a heavier grenade very quickly down range. Easily effective out to 2km. Extended range, rocket assisted grenades can travel even further 3 to 4km and have a reduced recoil. Those without armor or suitable augments are best to fire these heavy grenades with the launcher braced against the ground like a mortar, or from a tripod.
Anti-Material Rifles and Machine Guns. + 12.7x99mm: Another old round, but no one doubts the power of the venerable .50BMG. Modern technology has only improved the punch of the round. With a large variety of rounds this is great round for heavy machine guns and anti-material rifles.
+ 20x102mm: Originally design for air-to-air dog fighting in fighter jets, this round is now mainly used by the War Roses in the standard back mounted gattling guns of their heavy power armors. It also finds a use as a round for specialized anti-material sniper rifles. + 30x173mm: Made famous in its tank busting role as the ammunition for the famous A-10's main gun, this round still serves a similar roll as an heavy anti-armor round for the power armors. A few anti-material, anti-powerarmor sniper rifles also exist. It makes for an excellent hard barrier penetrating alternative to the 40mm explosive sniper grenade launcher. It makes short work of APCs and even tanks through the sides.
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