Post by Maximor on Apr 18, 2017 16:50:46 GMT
Omni-Gadget Base M1 (1. Microcomputer, 2. Screen, 3. Aether Battery, 4. Mount Cover, 5. Official Omni-Gadget Configuration Disk)
Omni-Gadget Tool Configuration Examples with different bases (A. Blow torch, B. Short-ranged wireless hacking device, C. Aether particle detector)
Omni-Gadget M1 Weapon Configuration Example (Caseless Handgun)
With the setting following the Cyberpunk theme, we need some appropriate weapons and gadgets. Since tech is going to play a huge role and I haven't done much pertaining to it over here, I thought about introducing a multi-tool sort of gizmo, the Modularized Omni-Gadget. Initially, it was just going to be a weapon that would've been sort of like the Glock of the future, but I wanted to go further and make it able to do much more.
Initially, the main part is just going to be a platform (just a grip and screen with an interface) powered by an Aether battery in the grip. The micro-computer in it can have a variety of configurations installed, whether it is just to use a new part such as a welding torch, or even have a customized aiming system for a weapon setup. Configuration settings can be obtained by either obtaining an official Omni-Gadget disk or manually programming it. Along with installing new software, Omni-Modules (Actual parts) are needed to be attached to the platform to make up the configuration desired. Configuration examples go as follows: Welding torch, motion sensor, Geiger counter, drill (and various other power tools), precision acoustic device, hacking tool, handgun (and various other kinds of guns), and even a melee weapon (Although this particular one is rare and an unofficial configuration, some users have used the base to construct melee weapons). The Omni-Gadget is also very customization-friendly, not just being able to adapt to many roles, but has many styles for the initial platform in terms of shapes and colors, and many kinds of accessories and stuff that can be added to equipped configurations. Perhaps one of the biggest features by default is its user recognition smart technology, being able to scan the user's DNA to recognize them as a registered user, and locking up when a stranger tries to use it; this technology has some kinks to it though, especially in the older models. While at one point in time this tech might have been extremely expensive, the progressive world of Cyden has changed things dramatically, especially with the seemingly infinite supply of energy through Aether. Availability depends on the location, in some areas such as Socal Omni-Gadgets are relatively common, but not usually in low tech areas or authoritarian establishments. The Omni-Tool has stirred up controversy in some areas for easily being adaptable to a weapon, and is outright banned in statist locations for this reason.
One of the pictures up above shows a few examples of tool configurations for the Omni-Gadget. These are the most common type of configuration with official modules available. Given the nature of tools, extra power is usually required so modules typically contain another power supply, more electronics, and even fuel if the tool requires it, such as the blow torch (A.). If the user wants to, they can set up their own unique tool with their own programs and hardware, such as the hacking device (B.), although it won't have the same amount of power as a normal computer and limited space for installed scripts and programs. And while not shown here, medical tools can also be made using the Omni-Gadget, such as an electronic syringe or even a suturing device.
The pistol configuration shown above is just an example of what result can be achieved with the Omni-Gadget. Hand guards and such can be installed on the initial platform, like it is shown here. The module (Which in this case is the lower receiver extension and the barrel) is easily mounted onto the platform (can be done during combat) and locked into place, then a cover is placed over it to protect the module (the cover can also feature sights, rails, and other accessories). Once it is assembled, the gun is ready to fire, but it can be further enhanced by using the interface to select a configuration setting. For instance, with a rangefinder-sight accessory installed, the interface can communicate with it and display a picture on the screen with a sight of the shooter's target; to go further with this, the computer can determine bullet trajectory and other factors that could help the shooter pull off a seemingly impossible shot and change firing modes from single shot to full auto. Various barrels with various calibers can be utilized (although most of them use only caseless ammo), such as the installed single 12mm caseless barrel shown here, to the quad 6mm caseless barrels. Another special weapon can be installed on the end of the barrel to use as well, such as a grenade launcher, although it must be removed before the user can go back to the main weapon (If fired, it will shoot the grenade only, and won't shoot from the other barrels until the launcher part is removed; the part can be set to detach automatically after use). Some caseless configurations like the one shown must be reloaded manually by either switching out the barrels or loading rounds through the muzzle. There are few official weapon configurations that can actually be found, most weapon configurations are programmed and built by users.
-----------------------------------------------
Tool Configurations
------------------
Drill
Nail gun
Saw
Welding torch
Plasma cutter
Motion sensor
Geiger counter
Range finder
Tracker
Navigation system (Default)
Remote
Precision acoustic device
Hacking tool
Super magnet
Distress Beacon (Default)
ID/Keycard (Default)
-----------------------------------------------
Weapon Configurations
----------------------
Platforms
-------------
Pistol
Revolver
Rifle
Shotgun
SMG
PDW
Grenade Launcher
Missile Launcher
Misc.
-------------
Types
-------------
Conventional cased
Conventional caseless
Laser
EMP
Plasma
Explosive
Non-lethal
-------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Okay, I'm finished with this. I kinda want to move on to something else now, but feel free to ask about it, discuss, or even throw in your own variation or your take on this.
Omni-Gadget Tool Configuration Examples with different bases (A. Blow torch, B. Short-ranged wireless hacking device, C. Aether particle detector)
Omni-Gadget M1 Weapon Configuration Example (Caseless Handgun)
With the setting following the Cyberpunk theme, we need some appropriate weapons and gadgets. Since tech is going to play a huge role and I haven't done much pertaining to it over here, I thought about introducing a multi-tool sort of gizmo, the Modularized Omni-Gadget. Initially, it was just going to be a weapon that would've been sort of like the Glock of the future, but I wanted to go further and make it able to do much more.
Initially, the main part is just going to be a platform (just a grip and screen with an interface) powered by an Aether battery in the grip. The micro-computer in it can have a variety of configurations installed, whether it is just to use a new part such as a welding torch, or even have a customized aiming system for a weapon setup. Configuration settings can be obtained by either obtaining an official Omni-Gadget disk or manually programming it. Along with installing new software, Omni-Modules (Actual parts) are needed to be attached to the platform to make up the configuration desired. Configuration examples go as follows: Welding torch, motion sensor, Geiger counter, drill (and various other power tools), precision acoustic device, hacking tool, handgun (and various other kinds of guns), and even a melee weapon (Although this particular one is rare and an unofficial configuration, some users have used the base to construct melee weapons). The Omni-Gadget is also very customization-friendly, not just being able to adapt to many roles, but has many styles for the initial platform in terms of shapes and colors, and many kinds of accessories and stuff that can be added to equipped configurations. Perhaps one of the biggest features by default is its user recognition smart technology, being able to scan the user's DNA to recognize them as a registered user, and locking up when a stranger tries to use it; this technology has some kinks to it though, especially in the older models. While at one point in time this tech might have been extremely expensive, the progressive world of Cyden has changed things dramatically, especially with the seemingly infinite supply of energy through Aether. Availability depends on the location, in some areas such as Socal Omni-Gadgets are relatively common, but not usually in low tech areas or authoritarian establishments. The Omni-Tool has stirred up controversy in some areas for easily being adaptable to a weapon, and is outright banned in statist locations for this reason.
One of the pictures up above shows a few examples of tool configurations for the Omni-Gadget. These are the most common type of configuration with official modules available. Given the nature of tools, extra power is usually required so modules typically contain another power supply, more electronics, and even fuel if the tool requires it, such as the blow torch (A.). If the user wants to, they can set up their own unique tool with their own programs and hardware, such as the hacking device (B.), although it won't have the same amount of power as a normal computer and limited space for installed scripts and programs. And while not shown here, medical tools can also be made using the Omni-Gadget, such as an electronic syringe or even a suturing device.
The pistol configuration shown above is just an example of what result can be achieved with the Omni-Gadget. Hand guards and such can be installed on the initial platform, like it is shown here. The module (Which in this case is the lower receiver extension and the barrel) is easily mounted onto the platform (can be done during combat) and locked into place, then a cover is placed over it to protect the module (the cover can also feature sights, rails, and other accessories). Once it is assembled, the gun is ready to fire, but it can be further enhanced by using the interface to select a configuration setting. For instance, with a rangefinder-sight accessory installed, the interface can communicate with it and display a picture on the screen with a sight of the shooter's target; to go further with this, the computer can determine bullet trajectory and other factors that could help the shooter pull off a seemingly impossible shot and change firing modes from single shot to full auto. Various barrels with various calibers can be utilized (although most of them use only caseless ammo), such as the installed single 12mm caseless barrel shown here, to the quad 6mm caseless barrels. Another special weapon can be installed on the end of the barrel to use as well, such as a grenade launcher, although it must be removed before the user can go back to the main weapon (If fired, it will shoot the grenade only, and won't shoot from the other barrels until the launcher part is removed; the part can be set to detach automatically after use). Some caseless configurations like the one shown must be reloaded manually by either switching out the barrels or loading rounds through the muzzle. There are few official weapon configurations that can actually be found, most weapon configurations are programmed and built by users.
-----------------------------------------------
Tool Configurations
------------------
Drill
Nail gun
Saw
Welding torch
Plasma cutter
Motion sensor
Geiger counter
Range finder
Tracker
Navigation system (Default)
Remote
Precision acoustic device
Hacking tool
Super magnet
Distress Beacon (Default)
ID/Keycard (Default)
-----------------------------------------------
Weapon Configurations
----------------------
Platforms
-------------
Pistol
Revolver
Rifle
Shotgun
SMG
PDW
Grenade Launcher
Missile Launcher
Misc.
-------------
Types
-------------
Conventional cased
Conventional caseless
Laser
EMP
Plasma
Explosive
Non-lethal
-------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Okay, I'm finished with this. I kinda want to move on to something else now, but feel free to ask about it, discuss, or even throw in your own variation or your take on this.